27.7.08

Deathmatch Classic Review

Yes, I know this game is old.
Yes, I know it's not very popular.
No, I'm not going to do a Halo 3 review. EVER.

Deathmatch Classic is, in my opinion, a welcome step back in the First Person Shooter genre. I'm not sure if you have ever played DOOM or DOOM II, if you haven't do now or else you will miss out in the grand-daddy of modern-day shooters. The game was essentially 2.5D, maybe less because the BUILD engine was officially 2.5D. Also, I'm not too sure if you've played QUAKE, another game spelled totally in capitol letters, but it is another milestone in the FPS genre as well. I will show you a picture from DOOM, QUAKE then Deathmatch Classic and see what the similarities are:



OK, if you can't see the similarities between these games I'm going to have to beat you till you snap back to 1993. DOOM was made in 1993 (coincidence?) and was one of the first to have 3D maps, but the engine couldn't handle slopes and everything else was 2D, thus the 2.5D name associated with it. The layout is simple: gun in the centre, ammo, health, other ammo types and you. Yes, you. Whenever you get hurt, get damaged, lose health this guy representing YOU does something. That was cool, although you wouldn't get that nowadays. Imagine in Call of Duty 4 there was your HUD and a little box at the bottom with a high-definition version of your face responding to what happens around you.

Let's move onto Quake: gun in the centre, armor, ammo, health and of course, a little man. Quake was made about 3 years after DOOM and I think id's project statement was

"Let's make something like DOOM except with better graphics, full 3D and in castles"

And it worked! Quake was a HUGE success, almost perfect except for the level design. Brown castle after brown castle after brown castle. Could've used some variety but I think space limitations could have caused that.

Now Deathmatch Classic. This was made when the stream of sophisticated shooters started to appear. System Shock 2 is a prime example of a good one that started it. Seeing this Valve probably thought "Let's make something old school, as a final hurrah" so they made Deathmatch Classic (Then Team Fortress Classic, then Day of Defeat, then etc). This time the HUD is the bare minimum: ammo, health and your gun which is in the middle, as it should be for a retro shooter. The action is fast, and I mean FAST. Stand still for 2 seconds and someone will come along and launch a grenade up your ass and watch as your body flies into the many, many lava pits. This may be off-putting to new players but for me, a Serious Sam and Doom fan, this is no problem.

This game basically symbolises the phrase "Hitting the ground running" because as soon as you spawn you have to peg it to the nearest weapon and shoot anything that moves. When it was my friends first time playing, we tried to have a truce but found it too hard because of the paranoia of going around each corner and firing off a few rockets and the freakiness of hearing footsteps behind you and not hearing any shooting makes you want to smash the person behind you in the face with a crowbar.

Now this is a very handy "time waster", if you could call it that. It is extremely fun and extremely fast and is good if you want to use up some excess sugar in your system or want to release some pent up rage and blast the friend up the road in the face with a double barrelled sawn-off shotgun.

You can get this game, Team Fortress Classic and Day of Defeat for less than 10 Euro off steam, each game being well worth that each.I will review those other two games next actually, and since each are relatively small think of this as part one of three of a three part review.

Also, it will run on almost any system made in this decade so there's no real excuse not to get it. Unless you don't have any internet and are reading this off a friends computer you cheap bastard.

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